• Game 'pre-bunks' political misinformatio

    From ScienceDaily@1337:3/111 to All on Fri Nov 6 21:30:30 2020
    Game 'pre-bunks' political misinformation by letting players undermine democracy

    Date:
    November 6, 2020
    Source:
    University of Cambridge
    Summary:
    An online game helps 'inoculate' players against fake news
    by showing them how political misinformation is created and
    circulated. Launched today, Harmony Square has been created
    by psychologists with support from US Department of Homeland
    Security. Accompanying study shows that a single play reduces the
    perceived reliability of misinformation in users.



    FULL STORY ==========================================================================
    A short online game in which players are recruited as a "Chief
    Disinformation Officer," using tactics such as trolling to sabotage
    elections in a peaceful town, has been shown to reduce susceptibility
    to political misinformation in its users.


    ==========================================================================
    The free-to-play Harmony Square is released to the public today, along
    with a study on its effectiveness published in the Harvard Misinformation Review.

    It has been created by University of Cambridge psychologists with support
    from the US Department of State's Global Engagement Center and Department
    of Homeland Security Cybersecurity and Infrastructure Security Agency
    (CISA).

    The gameplay is based on "inoculation theory": that exposing people to
    a weak "dose" of common techniques used to spread fake news allows them
    to better identify and disregard misinformation when they encounter it
    in future.

    In this case, by understanding how to incite political division in
    the game using everything from bots and conspiracies to fake experts,
    players get a form of "psychological vaccine" against the product of
    these techniques in the real world.

    "Trying to debunk misinformation after it has spread is like shutting the
    barn door after the horse has bolted. By pre-bunking, we aim to stop the
    spread of fake news in the first place," said Dr Sander van der Linden, Director of the Cambridge Social Decision-Making lab and senior author
    of the new study.



    ========================================================================== Twitter has started using a "pre-bunk" approach: highlighting
    types of fake news likely to be encountered in feeds during the US
    election. However, researchers argue that familiarising people with
    techniques behind misinformation builds a "general inoculation," reducing
    the need to rebut each individual conspiracy.

    In the 10-minute game Harmony Square, a small town neighbourhood "obsessed
    with democracy" comes under fire as players bait the square's "living
    statute," spread falsehoods about its candidate for "bear controller,"
    and set up a disreputable online news site to attack the local TV anchor.

    "The game itself is quick, easy and tongue-in-cheek, but the experiential learning that underpins it means that people are more likely to spot misinformation, and less likely to share it, next time they log on to
    Facebook or YouTube," said Dr Jon Roozenbeek, a Cambridge psychologist
    and lead author of the study.

    Over the course of four short levels, users learn about five manipulation techniques: trolling to provoke outrage; exploiting emotional language
    to create anger and fear; artificially amplifying reach through bots and
    fake followers; creating and spreading conspiracy theories; polarizing audiences.

    In a randomized controlled trial, researchers took 681 people and asked
    them to rate the reliability of a series of news and social media posts:
    some real, some misinformation, and even some faked misinformation
    created for the study, in case participants had already come across
    real-world examples.



    ==========================================================================
    They gave roughly half the sample Harmony Square to play, while the
    other half played Tetris, and then asked them to rate another series of
    news posts.

    The perceived reliability of misinformation dropped an average of 16%
    in those who completed Harmony Square compared to their assessment prior
    to playing. The game also reduced willingness to share fake news with
    others by 11%.

    Importantly, the players' own politics -- whether they leaned left or
    right - - made no difference.

    Having the "control group" who played Tetris allowed the scientists to determine an "effect size" of 0.54 for the study, said Van der Linden.

    "The effect size suggests that if the population was split equally like
    the study sample, 63% of the half that played the game would go on to
    find misinformation significantly less reliable, compared to just 37%
    of the half left to navigate online information without the inoculation
    of Harmony Square," he said.

    The project follows other playful attempts by CISA to illustrate how
    "foreign influencers" use disinformation to target "hot button" issues. A previous demonstration took the example of whether pineapple belongs
    on pizza.

    However, Harmony Square is based on the findings of a number of studies
    from the Cambridge team showing how similar gamified approaches to
    digital literacy significantly reduce susceptibility to fake news and
    online conspiracies.

    The team behind the game, which includes the Dutch media agency DROG and designers Gusmanson, have recently worked with the UK Cabinet Office
    on Go Viral!, an intervention that specifically tackles conspiracies
    around COVID-19.

    Harmony Square is geared towards the politically charged misinformation
    that has plagued many democracies over the last decade. "The aftermath
    of this week's election day is likely to see an explosion of dangerous
    online falsehoods as tensions reach fever pitch," said Van der Linden.

    "Fake news and online conspiracies will continue to chip away at the
    democratic process until we take seriously the need to improve digital
    media literacy across populations. The effectiveness of interventions
    such as Harmony Square are a promising start," he said.


    ========================================================================== Story Source: Materials provided by University_of_Cambridge. The original
    story is licensed under a Creative_Commons_License. Note: Content may
    be edited for style and length.


    ========================================================================== Journal Reference:
    1. Jon Roozenbeek, Sander van der Linden. Breaking Harmony Square:
    A game
    that "inoculates" against political misinformation. Harvard Kennedy
    School Misinformation Review, 2020; DOI: 10.37016/mr-2020-47 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2020/11/201106093030.htm

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